Global Digital Content Spend Rockets to $57 Billion in 2013, App Annie & IHS 2013 Digital Content Report
Wednesday, February 19, 2014
LONDON & SAN FRANCISCO--(BUSINESS WIRE)--IHS Inc. (NYSE:IHS), the leading global source of information, insight, and analytics, and App Annie, the worldwide leader in app store analytics, app rankings, and market intelligence, today unveiled a joint report detailing key trends in the digital content market in 2013. The report includes insights into the digital music, digital movies, digital games and mobile apps markets. Coverage includes France, Germany, Japan, Russia, South Korea, UK and US for growth, monetization, spend and devices per capita, and additional revenue stream opportunities.
Download the full report here: http://www.ihs.com/info/0214/digital-content-report.aspx?ocid=pc5228-4:email:01 or here http://inbound.appannie.com/app-annie-and-ihs-digital-content-report-2013
"Combining IHS and App Annie data has given us a unique view into the digital content ecosystem for 2013," said Jack Kent, principal analyst, mobile media at IHS Technology. "The US has long been a powerhouse in terms of consumer spend on digital content, but we identified stand-out markets where consumers are not only monetizing better, but still have potential for growth. These include South Korea, where overall digital spend per capita is much higher than the US, or the UK, which has one of the strongest online music markets."
- Global consumer spending on digital games, apps, and online movies passed $57 billion in 2013, up almost 30 percent from $44 billion in 2012.
- Online movies - a more mature content market - saw healthy growth, up 21 percent to reach $8 billion globally in 2013.
- The United States leads in digital content spend, while South Korea monetizes better per capita.
- Large gains in game app spend in Japan and South Korea, with 4.4x and 5.8x growth year-over-year, respectively, were a key driver of the growth in mobile apps.
"We're excited to offer this joint report with IHS, which includes deep insights into the global trends in digital music, movies, gaming and apps for 2013," said Bertrand Schmitt, CEO, App Annie. The unrivaled insights that IHS provides for digital entertainment in combination with App Annie's leading app store market data gives app publishers, digital executives, marketers and investors the unique insights they need to make smarter business decisions that drive growth."
Japan and South Korea are high-growth markets
- Japan and South Korea are high-growth markets, due to increasing device adoption and skyrocketing game app spend.
- South Korea comes out on top in various measures when looking at its mobile and digital content market.
- South Korea leads for 4G penetration and is the first country to reach over 50% for LTE subscribers.
- In Japan, apps have disrupted the mobile-first market. Always a strong mobile content country, the shift to smartphone and tablet apps is disrupting established players in the Japanese market.
UK tops European market
- The UK is the leading European country for total digital content spend and spend per capita.
- Like the US, UK consumers spend on a broad range of digital content, with the UK having a particularly strong online music market.
- Strong growth in game apps was not enough to overtake online music in 2013, but continued growth will see spend on game apps leapfrog online music in 2014.
Germany overtakes France
- Germany overtook France in digital content spend per capita in 2013, boosted by its strong digital games and growing games app markets.
- Online movies performed well in Germany, but most categories in France outside game apps struggled for growth.
Russia's huge growth opportunities
- Russia provides content companies with strong growth opportunities for future growth. Its relatively low connected device install base means further smartphone and tablet adoption will see continued improvement in Russian content spend.
- Consumer spend on online content is relatively low in Russia, but companies are also more willing to support ad-funded services than they are elsewhere.
- As a result, overall digital content revenues will be driven by a variety of business models.
US leads digital content spend
- The US has the widest range of content spend and the highest devices per capita across the broadest range of devices.
- Spend on games apps grew the most between 2012 and 2013, but online games held the lead.
- Game apps' growth will likely challenge online movies in the coming years.
For daily analysis and insights check out technology.ihs.com or follow our mobile analysts on Twitter: @IanFogg42; @Jack_IHS; @DanGleeson_IHS
About IHS (www.ihs.com)
IHS (NYSE: IHS) is the leading source of information, insight and analytics in critical areas that shape today's business landscape. Businesses and governments in more than 165 countries around the globe rely on the comprehensive content, expert independent analysis and flexible delivery methods of IHS to make high-impact decisions and develop strategies with speed and confidence. IHS has been in business since 1959 and became a publicly traded company on the New York Stock Exchange in 2005. Headquartered in Englewood, Colorado, USA, IHS is committed to sustainable, profitable growth and employs 8,000 people in 31 countries around the world.
IHS is a registered trademark of IHS Inc. All other company and product names may be trademarks of their respective owners. Copyright © 2014 IHS Inc. All rights reserved.
About App Annie (www.appannie.com)
App Annie is reinventing business intelligence products for the apps and digital goods economy. App Annie data and products are the industry standard, used by over 90 percent of the Top 100 grossing iOS publishers. More than 375,000 apps rely daily on App Annie analytics to track their downloads, revenues, rankings and reviews. The company is tracking the most downloads and revenues of any app or eBook store market data company to date, at over 36 billion downloads and more than US $9 billion in app store revenues. App Annie is a privately held global company of more than 150 employees with offices in San Francisco, Beijing, Hong Kong, London, Moscow, Seoul, Shanghai and Tokyo. Investors include e.ventures, Greycroft, IDG Capital Partners, Infinity Venture Partners and Sequoia Capital. For more information, please visit http://www.appannie.com/, check out our blog, and follow @AppAnnie on Twitter.