How iPhone 5s 64-bit computing will impact mobile gaming


Perhaps the biggest surprise from Apple's (NASDAQ:AAPL) recent iPhone 5s launch event was the introduction of the device's A7 processor, which essentially enables smartphones to deliver 64-bit computing for the first time. The iPhone A7 processor makes use of OpenGL for Embedded Systems (OpenGL ES 3.0), a subset of the OpenGL 3D graphics application programming interface (API) with 2x general purpose registers and 2x floating point registers. This basically means the graphics in mobile gaming apps could run twice as fast on the iPhone 5s, though Apple Vice President Phil Schiller noted that 32-bit mobile apps and games will continue to be compatible.

While major companies like Epic Games (which demonstrated its A7-ready Infinity Blade III at the Apple event) are successful enough to charge $6.99 for their titles, it may be a different story for indie developers, said Joost van Dreunen, co-founder and CEO of SuperData Research. "It's likely the larger [publishers]" that will concentrate on putting out 64-bit titles in the early days of iOS 7, he said, "because they're in a better position to put the manpower behind it, and they have a vested interest in releasing high-quality, hi-def apps." Feature