Pandora Media is removing a 40-hour monthly listening limit on its free mobile streaming music service, stating it is able to make the change thanks to increasing mobile advertising revenues.
Barnes & Noble reiterated its commitment to the Nook Media business after the digital unit reported fiscal first-quarter revenues of $153 million, a 20.2 percent year-over-year decline.
Millennial Media is acquiring rival mobile advertising network Jumptap, a move to challenge Google's dominance in the segment.
Groupon reported better-than-expected second-quarter sales, crediting its turnaround to the continued growth of its mobile commerce business: Close to half of the company's North American transactions are now completed on mobile devices, increasing from 30 percent in June 2012.
Glu Mobile warned investors to brace for bigger-than-expected losses in the current quarter after the game publisher reported second quarter revenues of $24.4 million, down 16.5 percent year-over-year.
LinkedIn experienced dramatic increases in mobile user engagement during the second quarter of 2013, growth the professional networking platform attributed to recent overhauls of its Apple iPhone and Google Android applications.
More than 10 percent of Starbucks' in-store transactions in the United States are made via mobile phone, the coffeehouse chain announced.
Social gaming company Zynga said it won't pursue a license for real-money gaming in the United States, and will instead refocus on its existing free-to-play social gaming business. The action appears to be one of the first strategic decisions by Don Mattrick, who took over Zynga's CEO position from longtime chief Mark Pincus earlier this month.
Paris-based mobile gaming powerhouse Gameloft reported notable increases in sales in its second-quarter earnings report, and predicted continued successes throughout the rest of this year. Specifically, the company said sales in the second quarter grew 10 percent year-over-year to $73 million, and that 125 million people across the world played one of the company's games during the past month.
Electronic Arts beat earnings expectations during its fiscal first quarter, narrowing its losses to $121 million compared to $130 million in the year-ago quarter and increasing revenues to $495 million, well above guidance of $450 million.