Paying a fee to download a mobile game is "slowly disappearing," says Blake Jorgensen, chief financial officer at gaming firm Electronic Arts.
Electronic Arts has appointed Andrew Wilson as CEO, concluding a six-month search to replace John Riccitiello, who stepped down in March after six years at the gaming giant's helm.
Paris-based mobile gaming powerhouse Gameloft reported notable increases in sales in its second-quarter earnings report, and predicted continued successes throughout the rest of this year. Specifically, the company said sales in the second quarter grew 10 percent year-over-year to $73 million, and that 125 million people across the world played one of the company's games during the past month.
Electronic Arts beat earnings expectations during its fiscal first quarter, narrowing its losses to $121 million compared to $130 million in the year-ago quarter and increasing revenues to $495 million, well above guidance of $450 million.
Speaking of breaking down silos, DevOps specifically targets application development and operations, looking to streamline and debug production deployment. Wired offers a detailed look inside DevOps...
Amazon is expanding its Kindle FreeTime Unlimited digital media service, adding family-friendly offerings from content partners including The Walt Disney Company, Warner Bros. and Electronic Arts.
ZTE has reached an agreement with Electronic Arts to preload the publisher's games on its Android smartphones.
Electronic Arts reported fiscal fourth quarter revenues of $1.04 billion, up from $977 million in the year-ago period. Revenues from mobile games, online offerings and other digital channels increased 45 percent year-over-year to $618 million.
While some mobile publishers like Electronic Arts no longer plan to make premium games, at least two big publishers don't want to put all of their eggs into just the freemium basket. Gameloft and FDG Entertainment both revealed they are committed to offering both freemium and premium titles.
Electronic Arts has no plans to release any new premium-download mobile games in 2013 and will instead focus its efforts exclusively on the free-to-play model.