Revenues from mobile video streaming and video download services are predicted to more than double over the next four years. By 2017, revenues will reach $9.5 billion, up from $4.5 billion in 2013, according to Juniper Research.
Consumers across the globe will download more than 160 billion apps to their phones and tablets in 2017, doubling from 80 billion in 2013, according to a new Juniper Research forecast.
There is an increasing public expectation that the mobile device, having moved on in recent years from the good old Gran Vals ringtone to a number of rather more sophisticated applications, can be used as an interface for pretty much all activities in everyday life. This expectation becomes stronger as more and more activities fall within its remit; so much so that when our expectation is not fulfilled, we feel aggrieved: if it can't do that, then it should; why can't it? And so on.
Mobile commerce transactions are forecast to exceed $3.2 trillion by 2017, up from $1.5 trillion this year, according to the latest research from Juniper Research.
Half of all mobile data traffic generated by smartphones, tablets and other 3G and 4G connected devices will be off-loaded to Wi-Fi and small cell networks in 2013, according to the latest stats from Juniper Research.
The number of smartphone users who use their devices for mobile ticketing is forecast by Juniper Research to double by 2018, reaching close to 1 billion users by then.
Until comparatively recently, watching TV or video on a mobile device was simply not a great experience; the poor quality displays meant viewers spent most of their time squinting at the device, that is, if the content loaded in the first instance. However, over the past two years, the quality of the viewing experience of TV and video on smartphones, tablets and even high-end feature phones has increased dramatically.
Nearly 10 million smart glasses will be shipped from 2012 to 2016, a majority of units shipped in 2016, forecasts IHS Research.
Smartphone shipments grew 30 percent year-over-year in the first quarter of 2013, reaching almost 200 million units, according to the latest stats from Juniper Research.
Consumers are on pace to download 64.1 billion mobile games to their smartphones and tablets by 2017, more than tripling from 21 billion in 2012, Juniper Research forecasts.