Italy's antitrust and competition authority is investigating Apple, Google, Amazon and French game developer Gameloft for unfair commercial practices regarding their "free" mobile games, which use in-app purchases to generate revenue.
Paying a fee to download a mobile game is "slowly disappearing," says Blake Jorgensen, chief financial officer at gaming firm Electronic Arts.
Do you launch mobile apps more than 60 times a day? Then you are a mobile addict, according to mobile analytics firm Flurry.
Social gaming company Zynga said it won't pursue a license for real-money gaming in the United States, and will instead refocus on its existing free-to-play social gaming business. The action appears to be one of the first strategic decisions by Don Mattrick, who took over Zynga's CEO position from longtime chief Mark Pincus earlier this month.
Paris-based mobile gaming powerhouse Gameloft reported notable increases in sales in its second-quarter earnings report, and predicted continued successes throughout the rest of this year. Specifically, the company said sales in the second quarter grew 10 percent year-over-year to $73 million, and that 125 million people across the world played one of the company's games during the past month.
Verizon Wireless introduced The Top 20 Must-Have Apps and Android App Reviews by Verizon, a pair of online tools to help subscribers identify carrier-endorsed applications for devices running Google's Android and Apple's iOS.
Children spend approximately five days a week accessing mobile apps and games on their parents' smartphones and tablets, with the average session lasting just under an hour, according to a new report